To REALLY get it right, we need to understand that as you approach Mach 1, we do NOT imply REDUCE THE SPEED over the wing by the cosine of the wing sweep: Instead, we are making the AIRFOIL THINNER by the cosine of the wing sweep. Mach-1 flow hitting the wing is still Mach-1 flow over the wing! Wing sweep only makes the wing appear thinner to the arriving airflow.. it does not actually reduce the speed over the wing. This is really subtle, but matters a lot for transonic drag (drag from the formation of shock waves as we APPROACH Mach 1), so we will see more accurate formation of shock waves and resulting rise in transonic drag in X-Plane 12 than we did in version 11: Make sure your wing sweep is entered correctly, make sure you airfoil thickness is entered correctly in Plane-Maker, and expect drag rise as you approach Mach 1. Thinner, more-swept airfoils will be called for, the closer you get to Mach 1. The real Citation X (and the simulated Citation X in X-Plane, of course) are perfect examples of how important these two factors are in approaching Mach 1: The wing of that airplane is very very thin and very highly swept.
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Everyone that enters airplanes themselves should go to Plane-Maker and set tire coefficient of fric to about 0.008 for airliners to 0.01 for lower pressure airliners to 0.02 for light planes to 0.04 for very low pressure tires like the tundra tires on the Piper Cub.
AI aircraft in X-Plane run the full flight model. That is, each wing is calculated using the same methods and with the same accuracy as for the user aircraft. Thus the amount of energy left in the wake vortex is clearly known, it just comes from the flight model. Therefore, if ATC clears that 747 to take off before you, be sure to stay above their flight path until you can turn away from it. For landing, stay above the preceding planes path and touch down slightly further down the runway than they did to stay safe.
And here is where it gets REALLY FUN: We did this not just by perfecting the ACF file (which we surely did) but ALSO by perfecting the flight model code in X-Plane, rolling in refinements that will subtly benefit ALL airplanes.There are NO hacks in the aircraft file. NO plugins. EVERY VARIABLE is entered as accurately as could be in Plane-Maker, and the flight model is now improved and refined to represent this model perfectly.In the past, people would sometimes have to put fake values in the airplane file in Plane-Maker to get realistic performance, but that is NOT the right solution. I wanted to enter this bird ACCURATELY, and then get perfect results.
So the next thing I did was get all the fuel placed properly in Plane-Maker. Doing this, the nose came up at CLOSER to the right speed (175 knots?) under full acceleration, but still not he 155 knots we know the real airplane could do.
Then, in his endless series of mic-drop moments, he knew.He literally KNEW how much entrained flow there would be. How? Because the people making the airplane wanted to make sure that nobody working on the ramp ever got BLOWN AWAY BY THE JET BLAST! They MEASURED the entrained flow (and temperature!) to a careful degree, ALL AROUND THE JET EXHAUST, so they could tell the ground crew where to never go!
For instance I noticed Ddenn's Seabee doesn't work well on Xp11.50, the old SASl plugin contained in the aircraft freezes X-plane 3 seconds every 10 seconds. Upgrading to the latest SASL freeware plugin solves the issue, however some animations such gear animation stop working.
I took it for a spin in X-plane11. It is still possible to use it albeit with large compromises: the plugin menus and options don't work. It can fly by changing the default throttle up and down mapping assignments away from 1 and 2. I use CTRL+1 and CTRL+2. This because the plugin menus don't really work and 1 and 2 are stuck operating the mixture cutoff or something similar. It aldo is underpowered and can't hold idle.
I have kept an eye on the FPS and the Plugin Admin Performance tab while flying the Seabee. The plane's sasl plugin (one of 3 sasl shown - the others are in the Skunkcraft updater and the HungaryVFR-Library) performance is about 275 microseconds most of the time, rising to about 650 microseconds every 10 seconds or so, and immediately going back down to about. 275 - all the time consuming 0.00% of the resources. The FPS is steady at about 43 during the whole time. I took snipshots at the min and max utilizations:
Special FeaturesVersion 1.2Full Xplane 10.5 and X-Plane 11 compatibleCarenado G500 compatible with X-Plane GNS430 (included)Optimized for XP10.5x.X-Plane 64 bits required.All-new sound architecture.Volumetric side view prop effect.FeaturesCarenado G500Terrain Awareness map modeDifferent declutter levelsAdvance menus and cursor with scroll wheel, click/hold or /dragCrisp, vector-based water dataPop-up windows can be resized and moved around the screenPristine scroll wheel supportFPS-friendly terrain mapOriginal Seneca V autopilot installedHD quality textures (4096 x 4096)422 pixels / meter textures3D gaugesOriginal HQ digital stereo sounds recorded directly from the real aircraft3D stereo effects, such as outside sounds entering open windows.Customizable panel for controlling window transparency, instrument reflections and static elements such as wheel chocks and turbine inlet/exhaust covers.Realistic behavior compared to the real airplane. Realistic weight and balance. Tested by real pilots.Realistic 3D night lights effects on panel and cockpit.
Hi. I've bought the product in -plane.org/ and have not serial at download page. Below button download (Airfoillabs Product Manager) i see only if no serial, then not required. But product required seril after installing...
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When I started xplane11 in the Mac, select the A320, there is a mandatory exit game problem, no matter how I restart can not read A320, other aircraft can be used normally, please help me find out the problem of the game because I can't update my A320
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